Water Gifts

Thought Freeze: Every time an enemy troop uses their Skill, they lose HP equal to 30 times the current number of troops.

Comments: Damage from this Gift will show up under Hero Damage on your battle report.

Ice River: Water Spells reduce targets' Speed by 20%. For troops in formation, the Freeze effect of Ice Ring is reduced for 1 second.

Water Master: Water Spells are cast as if Wisdom were +4 points higher. Troops get Attack +3 when using Magic attacks on targets with reduced Magic Defense.

Water Control: Damage taken from Water attacks is reduced by 20%. Effects from Thought Freeze and Fatal Winter are ignored.

Water Conversion: Steal 2 points of enemy Hero's Magic Attack.

Comments: Most effective when paired with Magic Attack troops.

Fatal Winter: Casting Water Spells on a target without Water immunity will kill an additional troop.

Comments: Especially powerful against Legendary troops, since their troop numbers are small to begin with.