Undead

Description
Undead troops may be lacking in physical strength, but sure make up for it with their magical abilities

Skeleton
Undead. A low-level unit reanimated with the power of darkness.

Skeleton Skills: Bone Structure, Evil Creature, Bone Building.
 * Bone Structure: Ranged damage taken from troops is reduced by 15%(+).
 * Evil Creature: When attacked, the attacker’s Morale will be lowered by 6(+) for the rest of the battle. Cannot be stacked.
 * Bone Building: When numbers fall below 50%, each attack taken will Revive a portion of Skeleton troops with base heal of 20(+) HP.

Phantom
Undead. A ghostly body kept alive by powerful negative emotions.

Phantom Skills: Curse, Low Soul, False Body.
 * Curse: Target has a chance of Morale being lowered by 6(+) when attacked.
 * Low Soul: Damage from the first attack received is reduced by 30%(+), and the attacker cannot perform normal attacks for 4(+) seconds.
 * False Body: Have a 20% chance of reducing damage taken from a Physical attack by 40%(+).

Corpse Eater
A physical melee unit filled with great hate for the living.

Corpse Eater Skills: Dark Blood Claw, Life Grudge, Corpse Rot.
 * Dark Blood Claw: Chain Attack a single target 3 times, dealing 0.7(+) times normal attack damage each time. To living creatures, also deals bleeding damage equal to (15(+) x number of Corpse Eaters) for 5 seconds. Limit 2 times.
 * Life Grudge: Damage against Living creatures increased by 20%(+).
 * Corpse Rot: Attacked targets have their Attack reduced by 3(+) for 5 seconds after they are attacked. 10 seconds after they are attacked, their Attack is reduced by 6(+).

Corpse Cart (Range)
Ranged unit. A terrible contraption that throws rotten corpses.

Corpse Cart Skills: Disease Cloud, Plague Cloud, Black Death.
 * Disease Cloud: Launches a disease bomb. Living creatures affected will lose 400(+) HP/sec for the next 4 seconds (plus a bonus for every remaining Corpse Cart). Limit 1 time.
 * Plague Cloud: Attacked Living creatures and their surrounding allies will receive 30%(+) less from healing effects.
 * Black Death: Upon hitting a Living target, reduces target’s Defense against Dark and Undead attacks by 3(+).

Vampire
A regal and terrifying high-level undead spirit.

Vampire Skills: HP Absorb, Injection, Bat Transformation.
 * HP Absorb: 15%(+) of damage dealt is converted to HP for self. Effective against Living.
 * Injection: Targets of HP Absorb will take 10%(+) more damage from Dark attacks.
 * Bat Transformation: Limit 1 time. Triggered 7 seconds after battle start. Don’t take any damage for 3.5(+) seconds.

Ragdoll
The huge and hideous result of experiments by undead shaman.

Ragdoll Skills: Stench, Patch Up, Stitches.
 * Stench: At start, reduces all enemy units’ Morale by 5(+). Morale of all enemies surrounding self remains constantly reduced by 10(+).
 * Patch Up: Each attack restores 12(+) HP to each Ragdoll.
 * Stitches: Every second, auto-recovers HP equal to 30(+) times the current number of Ragdolls.

Dread Knight
Even in death, he remembers his knightly skills.

Dead Knight Skills: Fatal Hit, Dark Call, Dark Charge.
 * Fatal Hit: Deals 1.8(+) times normal attack damage in a single hit. Limit 3 times.
 * Dark Call: Every Fatal Hit, target’s Physical Defense is reduced by 2(+).
 * Dark Charge: During Fatal Hit, every point of difference in Luck between attacker and target deals 1.8%(+) bonus damage.

Lich (Range)
Lich Skills: Undead Soul, Undead Ponderance, Mastery.
 * Undead Soul: Deals 1.6(+) times normal attack damage when attacking an enemy, and converts 110%(+) of damage to heal a random non-self ally. Limit 1 time.
 * Undead Ponderance: Increases target’s likelihood of taking a Critical Hit from Magic damage by 6%(+).
 * Mastery: Active Skill use times increased by +2.

Zombie Dragon
Undead Physical Damage dealer, tank.

Zombie Dragon Skills: Dragon Curse, Stronger Zombification, Zombie Heart, Zombify.
 * Dragon Curse: Enemy Heroes that attack Zombie Dragon have both Magic and Physical Defenses reduced by 4 for the rest of the current battle.
 * Stronger Zombification: Targets have a higher chance of being Zombified, and Zombification lowers target’s Max HP by 36.
 * Zombie Heart: Reduces damage taken from Heroes by 25%, but damage taken from Light Spells is increased by 10%.
 * Zombify: Attack has a chance to Zombify the target, increasing all damage dealt to the target by 70%.

Death
Undead Physical damage dealer, flying.

Death Skills: Death Gaze, Final Declaration, Silent Death.
 * Death Gaze: The gaze of Death renders the target unable to move for 4 seconds.
 * Final Declaration: Death Gaze also lowers Attack of enemies close to hit targets by 6 for 10 seconds. Increases damage taken from heroes by 30%.
 * Silent Death: The first attack Death receives from any enemy unit will take 1 chance of casting a special Skill away from that unit, also reducing that unit’s Magic Defense by 4 for the whole fight.

HEROES
(Heroes focus on casting curses, increasing Physical damage dealt and damage dealt to troops with low Morale)

STRATEGIES
Hero set-up which focuses on cursing and weakening enemies, removing enemy hero’s energy and reducing enemy morale will wreak havoc on the battlefield.