Fire Gifts

Fire Gifts are possible for all Heroes except Elves. WARNING: All descriptions below are subject to change. Please always take the current in-game text as the only official, verifiable and up-to-date information. Comments represent subjective experience, suggestions, or opinions.

First Fire: Fire Spells cast within the first 10 seconds deal 50% more damage.

Fire Master: Fire Spells are cast as if Wisdom is +4 points higher. Troops take 15% less damage from Fire attacks from Heroes.

Flames: Fire Spells deal 30% more damage to targets currently affected by the slow-down effects of an Earth attack.

Comments: This Gift is for building Earth/Fire Spell combos. For example, first cast an Earth Spell like Entangle, Thorn, or Rock Spike to slow down the enemy, then cast a Fire damage dealing Spell like Fire Ball.

Lava: If enemies are moving, they will take Real damage equal to 10 times the current amount of enemies every second.

Comments: You will see the damage inflicted from this Gift reflected in the Hero Damage in your Battle Report.

Ignite: When Hero's Fire Spells hit a Burning target, they deal bonus damage proportional to the number of targets.

Comments: Burning is a status effect inflicted by Spells such as Fire Arrow, Fire Ball, Fire Storm, as you can read in these Spell's descriptions. Open with one of these Spells then follow with another damage-dealing Spell to trigger this Gift's effect.

Fire Conversion: Steal 2 points of enemy Hero's Physical Attack.